Corinna Sherman

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A Layman's Reading of "Dilemmas in a General Theory of Planning"

Reading #2:
“Dilemmas in a General Theory of Planning”
Working Papers from the Urban & Regional Development
Horst W.J. Rittel & Melvin M. Webber

Bitch bitch bitch. Whine whine whine. Suddenly everybody’s an expert, and nothing’s good enough, despite the fact that we have well-trained professionals in countless fields. Well, if you think the situation’s bad now, just watch while we tackle issues that are actually hard! Goal-formulation, problem-definition, and equity issues are going to weaken the professional’s support system in a serious way.

In the 1960s, professionals in the U.S. were asked to consider the systems they dealt with more actively, what they do and what they should do, rather than what are they made of. This “goal-finding” turned out to be difficult. Boo. Meanwhile, people began protesting the systemic processes of contemporary American society left and right. Think the civil rights movement, the student movement, the anti-war movement, consumerism, conservationism, etc. Planners had to pay more attention to end-results, because obeying The Man was no longer a valid excuse for screwing up.

In the face of discouraging complexity, planning and policy sciences have been regarded as potentially viable means of improving society. But are social professionals up to the enormity of their task?

We have learned to question not only the efficiency but the appropriateness of a given solution. We have also become more sensitized to the interconnectedness of systems and, thus, more apt to realize that a targeted action may have undesired consequences.

Problems no longer appear as straightfoward as they once did. Defining and locating the problems turns out to be as difficult as outlining their solutions.

Creating a planning/governing system is difficult for one gigantic reason: we can’t see the future! It doesn’t help that societal problems do not have a steady state solution. They are less like science and engineering problems and more like Whack-A-Mole. We call them wicked problems in reference to their tricky and difficult-to-describe nature. Also because we’ve always wanted to see how many times we could use the word “wicked” in a scholarly paper. 49.

Even the task of describing wicked problems appears to first require identification of their solutions. If that doesn’t blow your mind, consider this: no matter how good a solution we find, there could always be a better solution. There is no way to tell for sure, so we just stop working when we get hungry or sleepy.

Also, there is no do-over for solving wicked problems. The system cannot be reset, and we can’t tell how long the effects of a particular attempt will last.

Come to think of it, we don’t even know what our end goal should be. Crap.

Posted via email from corinna’s posterous

A Layman's Reading of The Design Way: "The First Tradition"

I am in design school, but I am not a designer. As I plow through stacks of assigned readings, my non-designerly brain is straining to distill erudite works into comprehensible nuggets. And entertain itself late at night. Here goes…

Reading #1:
The Design Way
Chapter 1: The First Tradition

Everything kickass in human history that someone did on purpose should be considered design. And the geniuses who achieved these things should be called designers but probably weren’t because the world has never fully appreciated the awesomeness that is design. (Note to future-designer self: Create an experienced reality to fix this!)

Imagine something that doesn’t yet exist, then make it: that’s design.

Designers can’t know the full impact of their creations ahead of time. They’re not God, duh. But their creations can still have large-scale impact, either good or bad.

Why do we design? To survive, to improve, to develop, to create. And because we can. Designing gives us a sense of control over our lives and an opportunity to move closer ourselves to perfection.

Back in Plato’s day, thought was hot, and manual labor was not. This situation didn’t bode well for design, which unites thinking and making. The situation today isn’t much better. Consider: we still distinguish between blue-collar and white-collar work. Does maintaining this distinction serve us?

The pre-Socratic era had the idea of design broken down into useful chunks, but by the middle ages, it had become oversimplified to the point where people mostly abandoned design as an answer as they struggled to deal with the changes taking place around them.

Nowadays, people react to problems in their lives by trying to solve them. But some problems cannot be effectively solved with a problem-focused mindset. They are part of a larger system that cannot be optimized by ignoring all but one or two of the revelant variables.

Design wisdom combines reason with observation, reflection, imagination, action, and production. Being design-wise means you can shift from an analog experience of life, to a digital or analytic perspective of the world, and back again.

Agents of change: chance, necessity, and (design buzzword…) intention.

“Design utilizes a process of composition, which pulls a variety of elements into relationship with one another, forming a functional assembly that can serve the purposes and intentions of diverse populations of human beings.” (pulled verbatim because this sentence did interesting things to my brain)

A designer should critically analyze the nature of design. Think and practice with intention. Spread the word.

The End of Wall Street's Boom

This recent article by Michael Lewis, author of the infamous book Liar’s Poker, is long but once you’ve read it, you and your former office mates can sit around the flaming garbage can and discuss the finer points long into the cold, cold night:

http://www.portfolio.com/news-markets/national-news/portfolio/2008/11/11/The-End-of-Wall-Streets-Boom