Corinna Sherman

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Lecture day

I just attended a university lecture by Chuck Klosterman, journalist, pop culture philosopher and author of books such as Eating the Dinosaur. In a self-aware storyteller style reminiscent of a stand-up comic, he talked about a variety of things, including

Why are things the size they are?
How are a blues club and a zoo similar?
What is the relationship between reality and realness?
How is the Unabomber’s Manifesto relevant to society today?

These kind of lectures remind me why I enjoy the university environment. Not only was the talk entertaining and interesting, the students in the audience asked questions that were equally thought-provoking. I especially liked the debate that sparked over whether new media creates a low ceiling for creative thought – whether the images we see in television and movies limit our ability to imagine things outside our own experience.

Earlier in the afternoon, I attended a talk hosted by the Carnegie Mellon School of Design. Ezio Manzini, founder of the DESIS (Design for Social Innovation and Sustainability) Network, described how designers are harnessing social resources to tackle sustainability issues. Citing examples from urban vegetable gardens to co-housing, the smiling Italian emphasized four characteristics of successful projects in this area: small, local, connected, and open. The Q&A session afterward for this talk provided additional food for thought.

What kind of foundation is today’s generation laying for future generations?
Are designers becoming a professional field without an industry?
What is the relationship between sustainability and resilience?

I look forward to pondering these questions further, in between the bursts of concentration I will, of course, devote to my course work and thesis topic musings…

Future Generations

One of the instructors in my graduate design seminar related a reaction that someone once had during a class exercise years ago. It went something like this: “Why should my work serve future generations? What have they ever done for me?”

He brought it up as an example of the egocentrism he wishes designers to  purge from their mindsets. But I think a serious consideration of these questions reveals a very compelling answer in favor of a future-oriented approach in design.

What have future generations done for us? Well, their very existence validates that the present generation will have survived successfully enough to propagate our species. We won’t have blown ourselves into oblivion or rendered our environment otherwise uninhabitable. In short, future generations signify that we won’t have screwed up humanity beyond all hope. Naturally, future generations can’t communicate this comforting revelation to us. The fruits of our labor will be realized in their lifetimes, not ours.

So, getting back to the original question, why should our work serve future generations? In the spirit of being audience-centered, I shall address this question from a self-interested perspective. Future generations will be more affected by our actions than we are, just as we are more affected by the actions of past generations than they were. You can call it the butterfly effect, compounding, or whatever you like. Our work affects future generations whether we intend it to or not.

If we work either without regard to how our actions will affect future generations or suspecting that our actions are likely to cause harm to future generations, we  decrease the likelihood of their existence. The grosser our negligence, the fewer future generations there will be. If the number of future generations goes to zero, then our generation is the end of the line. We end humanity. Do you want to take credit for that? No? Then get to work and stop bitching. The future is waiting.

Of course, if you are really, really successful at eliminating all future generations, there will be no one left to blame you. So I guess the takeaway message is, do whatever you like, but do it well.

Thoughts on teachers

The role of teaching assistant is new to me, but after one week, I have already learned three things from peeking on the other side of the student-teacher divide.

Realization #1: Teachers have lives outside teaching.

This may be a throwback to the egocentric perspective of childhood, but I am still adjusting to the realization that instructors don’t simply appear at the start of class and dissipate after class into the ether to dream up new assignments while us students deal with all the trials of “real life” – all that stuff that we think our teachers don’t appreciate, like all the work we have to do for our *other* classes, our mile-long list of errands, that social event that’s going to take up our entire Saturday… Turns out, our instructors have stuff like that to juggle, too – stuff that gets in the way of their being able to flawlessly anticipate their students’ needs and questions.

Realization #2: Teachers have two jobs.

Like other professionals, teachers have to be knowledgeable about the subject they teach. Unlike other professionals, they cannot dedicate forty hours a week to continually develop that knowledge because they have to – oh yeah – teach classes. In addition to keeping their specialized knowledge current, they also have to develop the skills to effectively convey that knowledge to other people – people of differing backgrounds and priorities who all have their own preferred styles of learning.

Realization #3: Teachers are learning how to teach while they are teaching.

There is no universal solution for getting knowledge into someone else’s brain, let alone thirty different brains simultaneously. Teachers have their experience and perspective to guide them, but they also use student feedback to do their jobs effectively.

A Layman’s Reading of “Dilemmas in a General Theory of Planning”

Reading #2:
“Dilemmas in a General Theory of Planning”
Working Papers from the Urban & Regional Development
Horst W.J. Rittel & Melvin M. Webber

Bitch bitch bitch. Whine whine whine. Suddenly everybody’s an expert, and nothing’s good enough, despite the fact that we have well-trained professionals in countless fields. Well, if you think the situation’s bad now, just watch while we tackle issues that are actually hard! Goal-formulation, problem-definition, and equity issues are going to weaken the professional’s support system in a serious way.

In the 1960s, professionals in the U.S. were asked to consider the systems they dealt with more actively, what they do and what they should do, rather than what are they made of. This “goal-finding” turned out to be difficult. Boo. Meanwhile, people began protesting the systemic processes of contemporary American society left and right. Think the civil rights movement, the student movement, the anti-war movement, consumerism, conservationism, etc. Planners had to pay more attention to end-results, because obeying The Man was no longer a valid excuse for screwing up.

In the face of discouraging complexity, planning and policy sciences have been regarded as potentially viable means of improving society. But are social professionals up to the enormity of their task?

We have learned to question not only the efficiency but the appropriateness of a given solution. We have also become more sensitized to the interconnectedness of systems and, thus, more apt to realize that a targeted action may have undesired consequences.

Problems no longer appear as straightfoward as they once did. Defining and locating the problems turns out to be as difficult as outlining their solutions.

Creating a planning/governing system is difficult for one gigantic reason: we can’t see the future! It doesn’t help that societal problems do not have a steady state solution. They are less like science and engineering problems and more like Whack-A-Mole. We call them wicked problems in reference to their tricky and difficult-to-describe nature. Also because we’ve always wanted to see how many times we could use the word “wicked” in a scholarly paper. 49.

Even the task of describing wicked problems appears to first require identification of their solutions. If that doesn’t blow your mind, consider this: no matter how good a solution we find, there could always be a better solution. There is no way to tell for sure, so we just stop working when we get hungry or sleepy.

Also, there is no do-over for solving wicked problems. The system cannot be reset, and we can’t tell how long the effects of a particular attempt will last.

Come to think of it, we don’t even know what our end goal should be. Crap.

Posted via email from corinna’s posterous

A Layman’s Reading of The Design Way: “The First Tradition”

I am in design school, but I am not a designer. As I plow through stacks of assigned readings, my non-designerly brain is straining to distill erudite works into comprehensible nuggets. And entertain itself late at night. Here goes…

Reading #1:
The Design Way
Chapter 1: The First Tradition

Everything kickass in human history that someone did on purpose should be considered design. And the geniuses who achieved these things should be called designers but probably weren’t because the world has never fully appreciated the awesomeness that is design. (Note to future-designer self: Create an experienced reality to fix this!)

Imagine something that doesn’t yet exist, then make it: that’s design.

Designers can’t know the full impact of their creations ahead of time. They’re not God, duh. But their creations can still have large-scale impact, either good or bad.

Why do we design? To survive, to improve, to develop, to create. And because we can. Designing gives us a sense of control over our lives and an opportunity to move closer ourselves to perfection.

Back in Plato’s day, thought was hot, and manual labor was not. This situation didn’t bode well for design, which unites thinking and making. The situation today isn’t much better. Consider: we still distinguish between blue-collar and white-collar work. Does maintaining this distinction serve us?

The pre-Socratic era had the idea of design broken down into useful chunks, but by the middle ages, it had become oversimplified to the point where people mostly abandoned design as an answer as they struggled to deal with the changes taking place around them.

Nowadays, people react to problems in their lives by trying to solve them. But some problems cannot be effectively solved with a problem-focused mindset. They are part of a larger system that cannot be optimized by ignoring all but one or two of the revelant variables.

Design wisdom combines reason with observation, reflection, imagination, action, and production. Being design-wise means you can shift from an analog experience of life, to a digital or analytic perspective of the world, and back again.

Agents of change: chance, necessity, and (design buzzword…) intention.

“Design utilizes a process of composition, which pulls a variety of elements into relationship with one another, forming a functional assembly that can serve the purposes and intentions of diverse populations of human beings.” (pulled verbatim because this sentence did interesting things to my brain)

A designer should critically analyze the nature of design. Think and practice with intention. Spread the word.

A promising start

I just started taking an online class on freelance writing. The instructor wrote an article a while back called “Chasing the Perfect Taco Up the California Coast.” I can tell this is going to be a good class.

The End of Wall Street’s Boom

This recent article by Michael Lewis, author of the infamous book Liar’s Poker, is long but once you’ve read it, you and your former office mates can sit around the flaming garbage can and discuss the finer points long into the cold, cold night:

http://www.portfolio.com/news-markets/national-news/portfolio/2008/11/11/The-End-of-Wall-Streets-Boom

Through nerd-colored glasses

I just attended the first session of a course called Design: Past, Present, and Future. It is pretty much what it sounds like: a survey of design history from 15,000 BC to the present day, with speculation on future directions. Sitting through the instructor’s halting, verbatim reading of his slides was mostly an exercise in contained boredom, but the class finished with a thought-provoking, structured discussion of the evolution of design. We selected examples of design from the past, ranging from cave paintings to illuminated manuscripts to the Rococo style; identified modern-day analogues; and projected how the designs may continue to evolve. Plenty of my classmates came up with examples from the present, but I noticed that the two people in class who contributed almost all of the ideas in the future trends category were me and another person in class who, shall we say, skew nerdy. Take a look at a few of the ideas brainstormed:

PAST PRESENT FUTURE
cave paintings graffiti
tattoos
murals
laser beam projection into the atmosphere
interactive wall panels
fabric touchscreens
petroglyphs icons
emoticons
still and animated images as txt messages
logos with scannable embedded information
cuneiform laser-cut printing
graffiti in cement
die cuts
3D printing
customizable object extruders
Rococo style excessive weddings
dense data visualizations
data presentations that appeal to senses besides vision – smellovision???

Most of the conjectures for the future were inspired by things we’d read about or seen as emerging technologies that could one day be developed into commercially viable products. It seems extraordinarily difficult to come up with visions of the future that don’t stem from something familiar and present. What do you see coming down the pipe in the next 20-50 years?

Dark Knight/Toy Story 2 Trailer Recut

Here is a version of a Toy Story 2 trailer video cut to the audio track from a Dark Knight trailer. Although both the video and audio sources were probably used without permission, the resulting recut on YouTube is entertaining in its own right because of the juxtapositions the creator chose to make. Watching it reminded me of the ongoing debates surrounding copyright and fair use which Professor Henry Jenkins explores on his blog. Disney in particular gets a mention for its extremely aggressive copyright control practices.

Dot Day

I spent a large part of today making compositions out of dots. Above is a digital reproduction of one of my creations for a studio course at NYU called 2D Design Principles. The course covers the basic principles of two-dimensional design as a foundation for future work in graphic and product design. Today we learned about fundamentals such as points, lines, shapes, visual relationships and symmetry, capped off with a bit about color theory. One of the exercises asked us to create compositions, using blank sheets of white paper and black and orange dot stickers, ranging from formal to informal and from symmetrical to asymmetrical. I already understood the difference between symmetrical and asymmetrical, but the terms formal and informal were new to me. The instructor didn’t exactly spell out the difference between the terms, but from the analysis of examples he showed us, I got the sense that a composition with a high degree of regularity (e.g. evenly spaced elements, regular angles, and repetitive patterns) can be characterized as formal, while a composition with unevenly spaced elements, irregular angles, and few discernable patterns can be characterized as informal. Our challenge during the exercise was to use visual relationships among the elements on the page to create balanced compositions. You can judge for yourself whether I succeeded, but at the very least, I had an enjoyable and even theraputic experience. Given the ongoing insanity of the financial markets, a dedicated dot day was just what I needed.