vFit

Nov 29, 2009    

vFit is a personal gym assistant powered by voice-activated wearable technology. Professional gyms can outfit their equipment with vFit sensors and provide body monitoring vFit armbands as a personalized amenity to their members.

vFit in use

Each vFit armband comes with a set of microphone-equipped earbuds hooked into a voice user interface and functions as a personal gym assistant that can…

  • provide instructions explaining how to use an exercise machine or piece of gym equipment
  • track the user’s workouts over time, including body metrics, sets, reps, and weight used at each exercise station
  • recommend a workout plan for the day, tailored to the user’s fitness goals and prior workouts
  • provide guidance through a single exercise or an entire workout from warm-up to cooldown
  • select music with a beat that matches the target pace during an exercise

My team conducted a literature review of voice user interfaces, directed storytelling interviews and direct observation to learn first-hand about user needs and expectations in the context of a gym workout, and an analysis of competitors’ products in the areas of wearable devices, mobile training apps, web-based training services, and technology-guided workouts. In synthesizing our research, we created a model of different people’s learning styles in a gym, identified opportunities for system features, and brainstormed scenarios of use.

We tested variations on our concept in a real gym with volunteers and refined the system’s information architecture based on our findings. During our usability testing, we encountered a major challenge in communicating exercise instructions without a visual guide to accompany the verbal descriptions. Had the project specification not constrained us to a solution driven purely by a voice-user interface, on-demand instructional video clips could have been a valuable complementary feature. Such videos could be either delivered via the wearable vFit device or through networked video displays throughout the gym.

The video sketch below shows a few scenarios of use:

Individual Contributions

  • literature review
  • competitive analysis
  • user research
  • persona and scenario development
  • usability testing
  • video sketch production (script and storyboard for Jen’s scenarios, photography, audio recording)

Project Details

Course
Basic Interaction Design, Fall 2009

Duration
4 weeks

Team Members
Marcus Perez-Cervantes
Kim Dowd
Adam Howard

Download PDF presentation